Starfield's exploration looks like searching a quarry for the best piece of gravel

"So why go this big with Starfield?" asks Bethesda Softworks' lead landscape artist Matt Carofano at the beginning of a segment in tonight's Starfield Direct. "Because we want to give you freedom on a galactic level," is the unsatisfying response. Starfield features over 1000 planets to visit, each procedurally generated upon your approach but populated with handcrafted elements. Your "freedom" upon landing on these planets - many of which seem near-barren - is whether you spend your time doing some quests, 'surveying' the local flora and fauna, or shooting rocks with your space laser. Read more

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Starfield's exploration looks like searching a quarry for the best piece of gravel

"So why go this big with Starfield?" asks Bethesda Softworks' lead landscape artist Matt Carofano at the beginning of a segment in tonight's Starfield Direct. "Because we want to give you freedom on a galactic level," is the unsatisfying response.

Starfield features over 1000 planets to visit, each procedurally generated upon your approach but populated with handcrafted elements. Your "freedom" upon landing on these planets - many of which seem near-barren - is whether you spend your time doing some quests, 'surveying' the local flora and fauna, or shooting rocks with your space laser.

Read more

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