The Rally Point: Jagged Alliance 2 is still unique, and it shouldn't be
There are old games that are plain too hard to get into now, even I have to concede. Ancient ruins of a house to be admired and contemplated, but not fit to live in. The ceilings are too low, the stairs too narrow, the pipes an afterthought. Jagged Alliance 2 isn't that far gone, but it’s getting there. It gives lots of options for fine control but using them is largely gated behind esoteric, repetitive keyboard shortcuts, which get doubly cumbersome during its awkward transitional moments between real and turn-based movement. It's about leading a group of mercenaries to overthrow the tyrannical queen of a fictional island. A guerrilla warfare sim with great strategic freedom and probably the best turn-based tactical combat ever, all buoyed away from self-seriousness by a campy, irreverent tone and intentionally over the top characters. What I'm saying is: it's still worth it. Read more
There are old games that are plain too hard to get into now, even I have to concede. Ancient ruins of a house to be admired and contemplated, but not fit to live in. The ceilings are too low, the stairs too narrow, the pipes an afterthought. Jagged Alliance 2 isn't that far gone, but it’s getting there. It gives lots of options for fine control but using them is largely gated behind esoteric, repetitive keyboard shortcuts, which get doubly cumbersome during its awkward transitional moments between real and turn-based movement.
It's about leading a group of mercenaries to overthrow the tyrannical queen of a fictional island. A guerrilla warfare sim with great strategic freedom and probably the best turn-based tactical combat ever, all buoyed away from self-seriousness by a campy, irreverent tone and intentionally over the top characters.
What I'm saying is: it's still worth it.
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